Senior Technical Artist
Morgan Moore
Tools, pipelines, and procedural systems for games.

Sea of Thieves
Senior Technical Artist
Rare

Fable
Senior Technical Artist
Playground Games, on behalf of Rare
About
I'm a Senior Technical Artist with 5 years experience working at AAA game studios. I build tools, pipelines, and procedural systems that improve artist workflows. I specialise in Unreal Engine, Houdini, and Python.
I'm currently exploring Unreal's PCG framework in depth and documenting the journey on this blog.
Key Skills
- Unreal Engine
- Houdini (SOPs / HDAs)
- Python (Pipeline Tools)
- C++
- Performance Profiling
Recent Posts
What is PCG?
An overview of Unreal's PCG framework and the problem it solves.
Read more →Neonix: a 2D arcade game in C++ and SFML
A top-down tank shooter built from scratch in C++ with SFML. Overview of the project, what it does, and what I learned building it.
Read more →Tower Defence: my university final project in Unreal Engine
A 3D tower defence game built in Unreal Engine for my final major project at uni. Procedural maps, OOP architecture, homing projectiles, and a wave system.
Read more →