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Blog

Writing about procedural generation, technical art, and what I'm learning along the way.

28 May 2026

What is PCG?

An overview of Unreal's PCG framework and the problem it solves.

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10 May 2026

Neonix: a 2D arcade game in C++ and SFML

A top-down tank shooter built from scratch in C++ with SFML. Overview of the project, what it does, and what I learned building it.

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3 May 2026

Tower Defence: my university final project in Unreal Engine

A 3D tower defence game built in Unreal Engine for my final major project at uni. Procedural maps, OOP architecture, homing projectiles, and a wave system.

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© 2026 Morgan Moore github.com/morganmoore