Blog
Writing about procedural generation, technical art, and what I'm learning along the way.
What is PCG?
An overview of Unreal's PCG framework and the problem it solves.
Read more →Neonix: a 2D arcade game in C++ and SFML
A top-down tank shooter built from scratch in C++ with SFML. Overview of the project, what it does, and what I learned building it.
Read more →Tower Defence: my university final project in Unreal Engine
A 3D tower defence game built in Unreal Engine for my final major project at uni. Procedural maps, OOP architecture, homing projectiles, and a wave system.
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